Major QOL update
I have been pretty busy with University, but I wanted to improve the game based on the feedback received. This is what has changed:
-The main complaint people had was that the game was too confusing. As a result I have added signs, which the OS uses to communicate with the player.
- I noticed that playing and reading messages at the same time is not easy and most wouldn't do it, so now when a group of packets is delivered a chat window pops up, showing the messages in order. Hopefully this will help players focus more on the story itself. ;)
-In the original week there wasn't much time left for UI, so I did a full overhaul.
-Due to time constraints, the last section of the game was too short. That is no longer the case (added 2 more puzzle sections).
-Added destroy and freeze animations for enemies. Now frozen enemies can be pushed around.
-Music and SFX sliders now actually work.
-Bug-fixing in general.
I am happy with the state the game is currently in, so there probably won't be any more updates in the near fututre.
Thanks for playing!
Achacu.
Files
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K, OS
A colorful adventure where you choose what shall (not) be sent, deciding the fate of your own God.
Status | In development |
Authors | Achacu, skahd, Zilonis123, ariadnacordal, BankShotZombies, mr.luismenchaca |
Genre | Interactive Fiction, Platformer, Puzzle |
Tags | 2D, Story Rich |
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